Path of Diablo

Diablo2 LoD v1.11+ 🔀 Path of Diablo 🔀 Project Diablo 2

Path of Diablo Patchnote : Edenite #12

Parties pas encore traduites seront de cette couleur/taille

Ce patch prendra effet sur nos serveurs multijoueur le 6 Octobre pour le nouveau reset du ladder. Information sur le ladder ici.

Le patch sera disponible dans quelques heures pour le tester en monojoueur testing (la mise à jour arrive bientôt). Les serveurs seront fermés de maintenant jusqu'environ 2 heures avant le départ.


Un nouveau Launcher Path of Diablo Launcher est disponible :

  • Le Launcher Path of Diablo a été significativement changé. il se mettra à jour tout seul. Il contient une nouvelle section pour les news et les Status des serveurs. Path of Diablo peut dorénavent être installé sur n'importe quelle version de Diablo II Lord of Destruction la v1.14d incluse.
  • Path of Diablo ne remplace plus les fichiers de votre dossier Diablo II. Il contient tous ses fichiers dans un dossier à lui. Il ne change pas les clés registre de la Passerelle. Cela veut dire que vous pouvez passer de PoD à D2LoD (bnet fermé inclu) et vice versa juste en lançant un raccourcis ou l'autre.
  • Path of Diablo’s gateway settings will be found in the settings menu you see while in-game.
  • The launcher will now automatically download and install Glide if you enable 3dfx without the files. Coming Soon!

Anciens joueurs prenez conscience que vous devez dabord désinstaller l'ancien Launcher avant d'installer le nouveau. Si vous utilisiez Glide, vous devrez alors aussi déplacer vos fichiers de glide vers le nouveau dossier de Path of Diablo.


Multiples améliorations server ont été faîtes dans l'espoir de résoudre les problèmes d'instabilité qui arrivent quand beaucoup de joueurs sont entrain de jouer. Merci pour votre énorme patience au ladder précédent. J'espère que tout ira bien cette fois.

  • Après avoir /f a chat , vous pouvez maintenant écrire //hello au lieu de /w chat #hello

Joueurs Non-Ladder Attention : Ce patch apporte un nombre de changements qui vont corrompre les saves de vos personnages. Pour les joueurs Ladder, ce n'est pas un problème car nous repartons tous du niveau 1. Mais pour ceux qui veulaient garder leur personnages ; c'est possible qu'ils ne seront plus jouables. J'espère que ce sera la dernière fois que j'aurai besoin de changer significativement le système des Stats responsables des fichers corrompus. Désolé pour nos joueurs Non-Ladder.


  • Fixed a client-side bug with Warmth and Critical Strike not immediately showing the correct values to the players, when increased or decreased.
  • Fixed a bug with Azurewrath not correctly showing the Sanctuary aura on the item’s stat list.
  • Fire Arrow’s fiery trail duration has been reduced.
  • Immolation Arrow’s fiery trail duration has been reduced.
  • Reduced the visual clutter on Immolation Arrow’s post-impact burning ground.
  • Arrows and Bolts can now be gambled at the vendors.
  • Arrows and Bolts can now be corrupted.
  • Poison Nova can now be assigned to left click.
  • Stormspike now gains 1% attack speed per 8 dexterity (was 10) and 1 maximum lightning damage per 2 energy (was 10)
  • Fixed a long standing bug with Bash’s added flat damage which never actually dealt extra damage but still counted for some formulas like Life Leech calculations. This allowed the player to receive added leech off of non-dealt damage, even if the target was immune. The broken flat damage has simply been removed.
  • Blessed Aim aura now also grants a small amount of flat attack rating.
  • Blade Fury has been reworked. A channeling skill that fires a short ranged blade that pierces enemies. Once it reaches it’s maximum range, it splits into two and shoots towards two nearby enemies and disappears on contact. Undone due to new bug discovered. sry!
  • Blade Shield’s starting duration is now 30 seconds (down from 240). It gains 4 seconds per level (down from 10).
  • All blade skills now synergies with one another and correctly display the damage percentage. Also fixed a bug with some of the synergies not properly scaling the damage.
  • Fixed a bug with Mercenaries not turning on their aura immediately. (Existing characters will need to hire new mercenaries for this change to take effect.)
  • The Amazon’s Dodge, Evade and Avoid skills will no longer trigger a dodge animation which also means they will no longer interrupt the amazon while performing actions.
  • The Amazon’s Dodge, Evade and Avoid skills have had their chance to avoid damage reduced.
  • Dangoons Teaching’s Chain Lightning on Hit mod has been changed to on Attack.
  • Critical Strike (the Amazon passive) has been renamed Lethal Strike to avoid confusion with the stat of the same name.
  • Medusa’s Gaze ‘+2 to all skills’ stat has changed to ‘+2 to cold skills’.
  • Fixed a bug which prevented players from putting TP scrolls into the TP book via the inventory.
  • Fixed Bone Armor not being able to stack with Shiver/Chilling Armor.
  • Charged Bolt now gains an extra bolt every two levels (instead of every level).
  • Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
  • Fixed a bug which caused Hydra’s Fire Ball damage synergy to increase damage by 1% per level (instead of 4%).
  • Decreased Hydra’s Fire Ball damage synergy to 2% (resulting in 1% increase due to bug).
  • Reduced Hydra’s damage per level at higher levels (level 17+).
  • Tous les mots runiques ayant une Aura avaient été modifiés pour avoir un niveau d'aura fixe, à cause des limites de moddage du jeu. Heureusement il a été possible de contourner ce problème et par conséquent toutes les auras des mots runiques retrouvent leur niveau d'avant. Pour plus d'informations lisez ceci : https://redd.it/73gi69
  • Frenzy’s movement speed bonus has been reduced.
  • Frenzy’s duration has been increased.
  • Frenzy’s damage synergy from Bash has been changed to Cleave.
  • Frenzy’s damage synergy from Cleave is now 10% (up from 5% from bash).
  • Frenzy now has a new accuracy synergy from Concentrate.
  • Venom and Deadly Poison can no longer stack. Their duration overrides clash which causes huge damage spikes.
  • Fixed a bug which caused Oak Sage’s +life% to allies to actually use older values (20% instead 18% at level 1 and 5% per level instead of 4%).
  • Oak Sage’s starting life bonus from 18% to 12% (was 20% with bug).
  • Oak Sage’s radius per level has been increased.
  • Raven’s physical and cold damage values at low levels have been reduced slightly.
  • Raven’s cold damage synergy from Hurricane has been removed.
  • Raven’s cold damage synergy from Arctic Blast has been increased from 13% to 20%.
  • Raven’s now receives 1% cold damage per Energy.
  • Raven’s mana cost per level has been increased from ~0.4 to ~0.5.
  • Raven’s starts with maximum of 2 ravens at level one (down from 3).
  • Sanctuary no longer grants +% magic skill damage.
  • Dashing Strike’s cooldown has been reduced from 7 to 6 seconds.
  • Fixed an accidental change to Razortail from last season. It will have 33% pierce like before.
  • Trombe Whirlwind : dégâts par niveau réduit de 7% à 6%.
  • Les chances de Coup cinglant pendant une Trombe sont maintenant diminuées de moitié à cause le la puissance offensive de Trombe. (voir)
  • Desecrate : dégâts par les synergies réduits de 20% à 18%
  • Desecrate : coût en mana par niveau augmenté de 0 à 0.2
  • Poison Nova : dégâts par les synergies augmentés de 12% à 13%
  • Deadly Poison : dégâts par les synergies augmentés de 2% à 3%
  • Bouclier d'énergie Energy Shield : l'absorbtion maximale passe à 85%. (était à 90%)
  • Bouclier d'énergie Energy Shield niveau 1 : l'absorbtion passe à 15%. (était à 20%)
  • Téléport diminue votre défense pendant 0,3 secondes.
  • Hurricane : dégâts réduits dans les hauts niveaux du skill
  • Fire Claw : synergies réduites de 20% à 19%
  • La taille de "Infernal Trial" a été réduite.
  • Lance d'os Bone Spear : reçoit +1% de dégâts pour chaque 2 points en Energie.
  • Lance d'os Bone Spear : dégâts de départ et dégâts par niveaux réduits
  • The Ancients will always spawn with fixed modifiers. Korlic has increased physical damage, Talic is extra fast and Madawc has multiple projectiles.
  • Inner Sight has been reworked slightly; It is now a passive skill that affects enemies that get near you. This also applies to the Act 1 Mercenary.
  • Ice Arrow now fires 3 arrows (instead of 1).
  • Raise Skeletal Mage can now summon all four elements (was fire-only last patch as temporary fix). Cold, Lightning and Poison damage has been rebalanced to match fire’s power.
  • Raise Skeletal Mage’s fire damage synergy from Fire Golem has been changed to Bone Offering (and scales all elements).
  • Double Throw has been replaced by a new skill: Power Throw
  • Viperfork has been reworked. Before.jpg / After.jpg
  • Gut Siphon has been reworked. Before.jpg / After.jpg
  • Bonehew has been reworked. Before.jpg / After.jpg
  • Soul Drainer has been reworked. Before.jpg / After.jpg

NOTE: There are some changes missing from this list. I have about 15 other changes that I want to add to the patch notes between now and reset time. You will need to check back on this post to view all final changes. I will add them to the bottom of the list.(GodRage: d'ou le mini patch pre-reset)

pre-reset mini patch:

  • Skulls no longer gives ‘reduced magic damage taken’. The ‘reduced physical damage taken’ values have been increased slightly.
  • Emberstorm’s synergies have been increased.
  • Lowered Emberstorm’s starting mana cost.
  • Fixed a bug with Fists of Ember/Ice/Thunder which caused them to not actually deal listed damage.
  • Lowered cost of gambling arrows and bolts.
  • Fixed the Skeletal Magi not being the same color as their element.
  • Fixed Raise Skeletal Mage not showing the new synergy.
  • Flame Dash and Convocation’s minimum cooldown increased from 0.4 to 0.5 seconds.
  • Fixed some minor text errors on skill descriptions.
  • Static Strike lowered to 80% weapon damage (down from 100%).
  • Fixed Blades of Ice’s skill description which incorrectly listed 100% weapon damage (its always been 50%).
  • Various little damage tweaks to Martial Arts to improve balance.
  • Reduced conversion duration on Mind Blast.
  • Lowered Strafe’s starting physical damage.
  • Increased Strafe’s +% damage per level from 5% to 6%.
  • Shadowkiller’s ‘+1 cold damage per ice charge’ has been increased to +(14 to 16).
  • The bonus exp % per player that joins a multiplayer game has been reduced from 50% to 40% per player.
  • Shadow Warrior/Master should now be using the new Martial Arts skills properly.
  • Shadow Warrior/Master’s summon cooldown has been reduced from 6 to 4 seconds.
  • Fixed a bug with Blade Fury and Blade Throw.
  • Soul Drainer now has the Weaken on hit mod that was removed during the rework.
  • Access to map is temporarily restricted for the ladder start however as soon as the servers are online and everything is running smoothly, I will immediately work on and release the mapping content as fast as I can.
  • Freezing Pulse’s damage synergies increased from 3% to 4%.
  • Frost Nova ‘s damage synergies increased from 20 to 21%.
  • Lightning Sentry’s damage synergies increased from 20% to 21%.
  • Teeth’s damage synergies decreased from 20% to 19%.
  • Fixed a bug which caused multiple shot’s added physical damage from not showing on the skill description.
  • Freezing Arrow now also receives cold damage from Ice Arrow.
  • Bloodletter unique sword has the ‘+2-4 sword mastery’ mod changed to the new ‘one hand mastery’ mod instead.

Refonte des Arts Martiaux :

Les aptitudes Arts Martiaux de l' Assassin ont été entièrement retravaillées. L'idée était de garder les attaquea élémentaire et le gameplay du coup de pieds aussi bien que l'idée des charges accumulable qui vous aident réaliser de puissantes attaques. Cependant ; les Arts Martiaux est généralement considéré comme le pire dans le jeu et quasi-impraticable, avec des builds pas asmusants. J'ai essayé d'améliorer cela en modifiant son coeur.

  • Charges have benefits while they are active on you even when not using a main/finishing skill.
  • Les attaques ne déchargent plus, au lieu de cela elles bénéficient des bonus des charges.
  • Les aptitudes de Coup de pied (Dragon Flight => Flicker strike & Dragon Talon => Serre Dragon) utilisent les dégâts de l'arme au lieu de ceux des bottes.
  • Les compétences d'Arts Martiaux peuvent dorénavant être utilisées avec des Dagues (en plus des Griffes).

Veuillez jetter un oeil au Trailer video sur les Arts Martiaux : https://youtu.be/RlKGMI2fIgA


Refonte du système des Maps/Reliques :

J'ai été à court de temps and n'ai pas fini tous les tests de maps/reliques. Heureusement je peux sortir le patch-note et le patch mono-joueur et ensuite vérifier tout ça. C'est possible que les maps ne soient pas disponible le premier jour du Ladder.

Toutes les modifications sur les maps seront annoncées plus tard. Désolé de ne pas avoir eu le temps de tester+écrire tous les détails ici.


MERCI ! <3

I'd like to thank all the amazing people who have helped out POD this patch: Dav92 (programming), NES (website), Sheep (graphics), Dogeronerino (graphics), Masken (programming), Roy the RNGjesus (graphics), Karvarousku & YTV (map editing), Kyau (website), TY (programming), klose (video editing), Saiapatsu (graphics), Upidstupid (programming), Barby (graphics), and im sorry if i forgot anyone (lmk).

Thank you to all of you who submitted feedback. Thanks to everyone who stuck with me during the most stressful times. Thank you to all the people who support us financially, allowing us to host servers worldwide.

Si vous aimez le travail qu'on fait, vous pouvez nous aider à financer les Game Servers : https://pathofdiablo.com/donation/ ou https://www.patreon.com/pathofdiablo

source : reddit